Sergi Grau
Sergi Grau
Associate Professor UVic-UCC
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Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project
C Zucchella, E Sinforiani, C Tassorelli, E Cavallini, D Tost-Pardell, S Grau, ...
Functional neurology 29 (3), 153, 2014
3D pore analysis of sedimentary rocks
E Vergés, D Tost, D Ayala, E Ramos, S Grau
Sedimentary Geology 234 (1-4), 109-115, 2011
3D reconstruction and quantification of porous structures
E Vergés, D Ayala, S Grau, D Tost
Computers & Graphics 32 (4), 438-444, 2008
Animation of 3D avatars for rehabilitation of the upper limbs
S Moya, S Grau, D Tost, R Campeny, M Ruiz
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
PREVIRNEC: a cognitive telerehabilitation system based on virtual environments
D Tost, S Grau, M Ferré, P García, JM Tormos, A García, T Roig
2009 Virtual Rehabilitation International Conference, 87-93, 2009
Gamification of elementary math learning: A game designer role-playing experience with kids
J Baldeón, A Puig, I Rodríguez, M Lopez, S Grau, M Escayola
Workshop on Gamification in Education: Barcelona, Spain, 2015
Virtual porosimeter
E Vergés, D Ayala, S Grau, D Tost
Computer-Aided Design and Applications 5 (1-4), 557-564, 2008
The wise cursor: assisted selection in 3D serious games
S Moya, S Grau, D Tost
The visual computer 29, 795-804, 2013
SKETCH'NDO: A framework for the creation of task-based serious games
S Moya, D Tost, S Grau, A von Barnekow, E Felix
Journal of Visual Languages & Computing 34, 1-10, 2016
A Serious Games platform for early diagnosis of mild cognitive impairments
S Pazzi, V Falleri, S Puricelli, D Tost Pardell, A von Barnekow, S Grau, ...
Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014
Jellys: Towards a videogame that trains rhythm and visual attention for dyslexia
M Ostiz-Blanco, M Lallier, S Grau, L Rello, JP Bigham, M Carreiras
Proceedings of the 20th international ACM SIGACCESS conference on computers …, 2018
Design of 3D virtual neuropsychological rehabilitation activities
S Grau, D Tost, R Campeny, S Moya, M Ruiz
2010 Second International Conference on Games and Virtual Worlds for Serious …, 2010
Ray-casting time-varying volume data sets with frame-to-frame coherence
D Tost, S Grau, M Ferre, A Puig
Visualization and Data Analysis 2006 6060, 54-65, 2006
Designing a math game for children using a participatory design experience
I Rodriguez, A Puig, S Grau, M Escayola
The Eighth International Conference on Advances in Human-Oriented and …, 2015
Exploration of porous structures with illustrative visualizations
S Grau, E Vergés, D Tost, D Ayala
Computers & Graphics 34 (4), 398-408, 2010
From learning to game mechanics: The design and the analysis of a serious game for computer literacy
J Baldeón, I Rodríguez, A Puig, D Gómez, S Grau
2016 11th Iberian Conference on Information Systems and Technologies (CISTI …, 2016
An adaptive cutaway with volume context preservation
S Grau, A Puig
International Symposium on Visual Computing, 847-856, 2009
Frame-to-frame coherent GPU ray-casting for time-varying volume data.
S Grau, D Tost
VMV, 61-70, 2007
VolumeEVM: A new approach for surface/volume integration
J Rodríguez, D Ayala, S Grau
Computers & Graphics 29 (2), 217-224, 2005
Interactive graphical design of 3D serious neurorehabilitation games
S Moya, D Tost, S Grau
Presence 21 (1), 58-68, 2012
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Artículos 1–20