Adaptive gamification in education: A literature review of current trends and developments S Hallifax, A Serna, JC Marty, É Lavoué Transforming Learning with Meaningful Technologies: 14th European Conference …, 2019 | 192 | 2019 |
Factors to consider for tailored gamification S Hallifax, A Serna, JC Marty, G Lavoué, E Lavoué Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 147 | 2019 |
To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation S Hallifax, E Lavoué, A Serna International conference on artificial intelligence in education, 216-227, 2020 | 91 | 2020 |
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment E Lavoué, Q Ju, S Hallifax, A Serna International Journal of Human-Computer Studies 154, 102670, 2021 | 43 | 2021 |
The impact of game elements on learner motivation: Influence of initial motivation and player profile S Reyssier, S Hallifax, A Serna, JC Marty, S Simonian, E Lavoué IEEE Transactions on Learning Technologies 15 (1), 42-54, 2022 | 33 | 2022 |
A design space for meaningful structural gamification S Hallifax, A Serna, JC Marty, E Lavoué Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 27 | 2018 |
Dynamic gamification adaptation framework based on engagement detection through learning analytics S Hallifax, A Serna, JC Marty, E Lavoué Companion Proceedings of the 11th International Conference on Learning …, 2021 | 8 | 2021 |
Adaptive gamification of digital learning environments. S Hallifax Université Jean Moulin Lyon 3, 2020 | 8 | 2020 |
From points to progression: a scoping review of game elements in gamification research with a content analysis of 280 research papers S Hallifax, M Altmeyer, K Kölln, M Rauschenberger, LE Nacke Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 748-768, 2023 | 5 | 2023 |
Structural Gamification for Adaptation based on Learning Analytics S Hallifax, E Lavoué, A Serna, JC Marty EARLI, 383, 2019 | 5* | 2019 |
How does adaptive gamification impact different types of student motivation over time? S Dumas Reyssier, A Serna, S Hallifax, JC Marty, S Simonian, E Lavoué Interactive Learning Environments, 1-20, 2023 | 4 | 2023 |
DMsAG, une classification structurée pour la ludification adaptative S Hallifax, E Lavoué, JC Marty, A Serna 7ème rencontre jeunes chercheurs en EIAH, 2018 | 3 | 2018 |
LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators KP Fung, K Rogers, S Hallifax, GS Woodside, D Vogel, LE Nacke Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-22, 2022 | 1 | 2022 |
Creation of GBL scenarios for multi-device environments S Hallifax, K Sehaba, B Encelle, JC Marty European Conference on Games Based Learning, 256, 2016 | 1 | 2016 |
Investigating the Effects of Tailored Gamification on Learners’ Engagement over Time in a Learning Environment A Serna, S Hallifax, É Lavoué Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 264-288, 2023 | | 2023 |
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework E Loria, S Hallifax, M Altmeyer, LE Nacke, A Marconi | | 2022 |
Adaptive gamification of digital learning environments.(Ludification adaptative d'environnements pédagogiques numériques). S Hallifax Jean Moulin University Lyon 3, France, 2020 | | 2020 |
DMsAG une classification d'éléments ludiques pour la ludification adaptative S Hallifax Septièmes Rencontres Jeunes Chercheurs en EIAH (RJC EIAH 2018), 2018 | | 2018 |