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Antonio Coelho
Antonio Coelho
Associate Professor with Habilitation at DEI, Faculdade de Engenharia, Universidade do Porto / INESC
Dirección de correo verificada de fe.up.pt
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Risk-Taking Propensity and Entrepreneurship: The Role of Power Distance
JA Antoncic, B Antoncic, M Gantar, RD Hisrich, LJ Marks, AA Bachkirov, ...
Journal of Enterprising Culture 26 (01), 1-26, 2018
1092018
Using serious games to train evacuation behaviour
J Ribeiro, JE Almeida, RJF Rossetti, A Coelho, AL Coelho
7th Iberian Conference on Information Systems and Technologies (CISTI 2012), 1-6, 2012
842012
Issues in the development of location-based games
JTPN Jacob, AF Coelho
International Journal of Computer Games Technology 2011, 2011
772011
Immersive video user experience: impact of different variables in the sense of presence and cybersickness
D Narciso, M Bessa, M Melo, A Coelho, J Vasconcelos-Raposo
Universal Access in the Information Society 18 (1), 77-87, 2019
662019
An extended kernel density two-step floating catchment area method to analyze access to health care
P Polzin, J Borges, A Coelho
Environment and Planning B: Planning and Design 41 (4), 717-735, 2014
562014
Virtual Reality and Journalism: A gateway to conceptualizing immersive journalism
A Baía Reis, AFVCC Coelho
Digital Journalism 6 (8), 1090-1100, 2018
522018
Mobile location-based augmented reality applications for urban tourism storytelling
R Nóbrega, J Jacob, A Coelho, J Weber, J Ribeiro, S Ferreira
2017 24º Encontro Português de Computação Gráfica e Interação (EPCGI), 1-8, 2017
492017
Expeditious Modelling of Virtual Urban Environments with Geospatial L‐systems
A Coelho, M Bessa, AA Sousa, FN Ferreira
Computer Graphics Forum 26 (4), 769-782, 2007
482007
Towards a serious games evacuation simulator
J Ribeiro, JE Almeida, RJF Rossetti, A Coelho, AL Coelho
arXiv preprint arXiv:1303.3827, 2013
422013
TOWARDS A SERIOUS GAMES EVACUATION SIMULATOR
J Ribeiro, JE Almeida, RJF Rossetti, A Coelho, AL Coelho
42*
Blind and Visually Impaired Visitors' Experiences in Museums: Increasing Accessibility through Assistive Technologies.
R Vaz, D Freitas, A Coelho
International Journal of the Inclusive Museum 13 (2), 2020
382020
A gamification platform to foster energy efficiency in office buildings
J Iria, N Fonseca, F Cassola, A Barbosa, F Soares, A Coelho, A Ozdemir
Energy and Buildings 222, 110101, 2020
372020
The icarus project-command, control and intelligence (c2i)
S Govindaraj, K Chintamani, J Gancet, P Letier, B van Lierde, Y Nevatia, ...
2013 IEEE International Symposium on Safety, Security, and Rescue Robotics …, 2013
352013
Node-based shape grammar representation and editing
PB Silva, P Müller, R Bidarra, A Coelho
Proceedings of the Workshop on Procedural Content Generation in Games (PCG …, 2013
312013
Serious game for introductory programming
A Coelho, E Kato, J Xavier, R Gonçalves
International Conference on Serious Games Development and Applications, 61-71, 2011
262011
Augmented reality versus conventional interface: Is there any difference in effectiveness?
PQ Brito, J Stoyanova, A Coelho
Multimedia Tools and Applications 77 (6), 7487-7516, 2018
252018
Testing advanced driver assistance systems with a serious-game-based human factors analysis suite
JSV Gonçalves, RJF Rossetti, J Jacob, J Gonçalves, C Olaverri-Monreal, ...
2014 IEEE Intelligent Vehicles Symposium Proceedings, 13-18, 2014
252014
Procedural content graphs for urban modeling
PB Silva, E Eisemann, R Bidarra, A Coelho
International Journal of Computer Games Technology 2015, 10, 2015
242015
Relationship between game categories and skills development: Contributions for serious game design
R Baptista, A Coelho, CV de Carvalho
ECGBL2015-9th European Conference on Games Based Learning: ECGBL2015, 34, 2015
222015
Alternate feature location for rapid navigation using a 3D map on a mobile device
M Bessa, A Coelho, A Chalmers
Proceedings of the 3rd international conference on Mobile and ubiquitous …, 2004
212004
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Artículos 1–20