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Teresa De la Hera
Teresa De la Hera
Dirección de correo verificada de eshcc.eur.nl
Título
Citado por
Citado por
Año
Benefits and factors influencing the design of intergenerational digital games: A systematic literature review
T De la Hera, E Loos, M Simons, J Blom
Societies 7 (3), 18, 2017
842017
Persuasive gaming: Identifying the different types of persuasion through games
T de la Hera Conde-Pumpido
International Journal of Serious Games 4 (1), 31-39, 2017
492017
Digital gaming and the advertising landscape
T de la Hera
Amsterdam University Press, 2019
402019
A conceptual model for the study of persuasive games
T de la Hera Conde-Pumpido
392013
Fortnite streamers as influencers: A study on gamers’ perceptions
R King, T de la Hera
The Computer Games Journal 9 (4), 349-368, 2020
282020
The key features of persuasive games: A model and case analysis
RS Jacobs, J Jansz, T de la Hera Conde-Pumpido
New Perspectives on the Social Aspects of Digital Gaming, 153-171, 2017
272017
Persuasive structures in advergames
T de la Hera Conde-Pumpido
27*2012
Setting up and conducting the co-design of an intergenerational digital game: A state-of-the-art literature review
E Loos, T de la Hera, M Simons, D Gevers
Human Aspects of IT for the Aged Population. Design for the Elderly and …, 2019
242019
Persuasive gaming in context
T De La Hera, J Jansz, J Raessens, B Schouten
Amsterdam University Press, 2021
182021
The persuasive roles of digital games: the case of cancer games
T de la Hera Conde-Pumpido
Media and Communication 6 (2), 103-111, 2018
152018
A theoretical model for the study of persuasive communication through digital games
T de la Hera Conde-Pumpido
Engaging consumers through branded entertainment and convergent media, 74-88, 2015
122015
Using an ice-skating exergame to foster intercultural interaction between refugees and Dutch children
T de la Hera Conde-Pumpido, E Loos, W van Wilgenburg, M Versteeg, ...
Cogent Education 5 (1), 1538587, 2018
112018
A classification of branded entertainment based on psychological levels of processing
J Bermejo-Berros
Engaging consumers through branded entertainment and convergent media, 22-52, 2015
102015
Creating an Index to Calculate the Level of Convergence of a Medium
M Gago, X López, X Pereira, I Portilla, C Toural, M Limia, T de la Hera
10th International Symposium on Online Journalism, 2009
92009
Comunicación Institucional Online: Un modelo para el análisis de usos y potencialidades de la web 2.0. El caso de la Gripe A
T de la Hera Conde-Pumpido
82009
Collaborative digital games as mediation tool to foster intercultural integration in primary Dutch schools
T de la Hera Conde-Pumpido, A Paz Aléncar
E-Learning Papers 43, 13-23, 2015
72015
Literacy at play: an analysis of media literacy games used to foster media literacy competencies
R Glas, J van Vught, T Fluitsma, T De La Hera, S Gómez-García
Frontiers in communication 8, 1155840, 2023
62023
Newsgames: The use of digital games by mass-media outlets to convey journalistic messages
S Gómez-García, T de la Hera Conde-Pumpido
Games and Culture 18 (4), 449-474, 2023
62023
4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes
T De la Hera, J Raessens
Persuasive Gaming in Context, 57, 2021
62021
Gamer perception of endorsements from Fortnite Streamers on YouTube
R King, T de La Hera
Proceedings of the 15th International Conference on the Foundations of …, 2020
62020
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