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Heath Palmer
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Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: A preliminary report
M Schmidt, C Schmidt, N Glaser, D Beck, M Lim, H Palmer
Interactive Learning Environments 29 (3), 345-364, 2021
812021
Video-based virtual reality technology for autistic users: an emerging technology report
N Glaser, N Newbutt, H Palmer, M Schmidt
Technology, Knowledge and Learning 28 (2), 925-935, 2023
142023
The centrality of interdisciplinarity for overcoming design and development constraints of a multi-user virtual reality intervention for adults with autism: A design case
N Glaser, M Schmidt, C Schmidt, H Palmer, D Beck
Intersections across disciplines: interdisciplinarity and learning, 157-171, 2021
142021
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users
M Schmidt, N Glaser, C Schmidt, R Kaplan, H Palmer, S Cobb
Computers & Education: X Reality 2, 100013, 2023
82023
Not perfect but good enough: a primer for creating spherical video-based virtual reality for autistic users
N Newbutt, N Glaser, H Palmer
Journal of Enabling Technologies 16 (2), 115-123, 2022
42022
Genetic fuzzy hand gesture classifier
H Palmer, K Cohen
Explainable AI and other applications of fuzzy techniques: Proceedings of …, 2022
32022
Promoting acquisition and generalization of skills for individuals severely impacted by autism using immersive technologies
M Schmidt, N Glaser, C Schmidt, D Beck, H Palmer, M Lim
Educational Technology Beyond Content: A New Focus for Learning, 71-84, 2020
32020
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants
M Schmidt, N Glaser, H Palmer, C Schmidt, W Xing
Computers & Education: X Reality 3, 100041, 2023
2023
Work-in-Progress–Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video
N Glaser, M Schmidt, H Palmer, W Xing, C Schmidt
2022 8th International Conference of the Immersive Learning Research Network …, 2022
2022
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