Self-determination theory in digital games A Uysal, IG Yildirim Gamer psychology and behavior, 123-135, 2016 | 76 | 2016 |
How people weave online information into pseudoknowledge J Introne, I Gokce Yildirim, L Iandoli, J DeCook, S Elzeini Social media+ society 4 (3), 2056305118785639, 2018 | 62 | 2018 |
Time pressure as video game design element and basic need satisfaction IG Yildirim Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 31 | 2016 |
The collaborative construction and evolution of pseudo-knowledge in online conversations J Introne, L Iandoli, J DeCook, IG Yildirim, S Elzeini Proceedings of the 8th International Conference on Social Media & Society, 1-10, 2017 | 14 | 2017 |
Virtual-reality videos to relieve depression SA Hussain, T Park, I Yildirim, Z Xiang, F Abbasi Virtual, Augmented and Mixed Reality: Applications in Health, Cultural …, 2018 | 11 | 2018 |
World of riders: exercising is fun LM de Souza, IG Yildirim, A Kolesnichenko, T Park Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 9 | 2016 |
Time pressure as video game design element and basic need satisfaction İG Yıldırım Middle East Technical University, 2015 | 5 | 2015 |