Using Augmented Reality Games to Teach 21st Century Skills K Schrier ACM SIGGRAPH 2006 Conference, 2006 | 244 | 2006 |
Knowledge games: How playing games can solve problems, create insight, and make change K Schrier JHU Press, 2016 | 117 | 2016 |
" Neomillennial" Learning Styles Propagated by Wireless Handheld Devices E Dieterle, C Dede, K Schrier Ubiquitous and pervasive knowledge and learning management: Semantics …, 2007 | 114 | 2007 |
EPIC: A framework for using video games in ethics education K Schrier Journal of Moral Education 44 (4), 393-424, 2015 | 109 | 2015 |
Ethics and game design: teaching values through play: teaching values through play K Schrier, D Gibson IGI Global, 2010 | 92 | 2010 |
Revolutionizing history education: Using augmented reality games to teach histories KL Schrier Massachusetts Institute of Technology, Department of Comparative Media Studies, 2005 | 88 | 2005 |
Designing games for moral learning and knowledge building K Schrier Games and Culture 14 (4), 306-343, 2019 | 79 | 2019 |
Learning and role-playing games J Hammer, A To, K Schrier, SL Bowman, G Kaufman Role-playing game studies, 283-299, 2018 | 78 | 2018 |
Designing role-playing video games for ethical thinking K Schrier Educational Technology Research and Development 65 (4), 831-868, 2017 | 68 | 2017 |
The limits and strengths of using digital games as empathy machines M Farber, K Schrier UNESCO: United Nations Educational, Scientific and Cultural Organisation, 2017 | 56 | 2017 |
Learning, Education and Games. Volume One: Curricular and Design Considerations K Schrier ETC Press, 2014 | 56 | 2014 |
We the gamers: How games teach ethics and civics K Schrier Oxford University Press, 2021 | 53 | 2021 |
Disability and video games journalism: A discourse analysis of accessibility and gaming culture SLR Anderson, K Schrier Games and Culture 17 (2), 179-197, 2022 | 40 | 2022 |
Players and their characters in role-playing games SL Bowman, K Schrier Role-Playing Game Studies, 395-410, 2018 | 39 | 2018 |
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts KS Shaenfeld Lulu. com, 2016 | 34* | 2016 |
Designing Games for Ethics: Models, Techniques and Frameworks: Models, Techniques and Frameworks K Schrier, D Gibson IGI Global, 2010 | 32 | 2010 |
Designing and using games to teach ethics and ethical thinking K Schrier Learning, education and games 141, 2014 | 31 | 2014 |
Using digital games to teach history and historical thinking K Schrier Learning, education and games, 73, 2014 | 30 | 2014 |
Reliving the revolution: designing augmented reality games to teach critical thinking K Schrier Games and simulations in online learning: Research and development …, 2007 | 30 | 2007 |
Worldbuilding in role-playing games K Schrier, E Torner, J Hammer Role-Playing Game Studies, 349-363, 2018 | 25 | 2018 |