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Bjarke Liboriussen
Bjarke Liboriussen
Associate Professor in Digital and Creative Media, University of Nottingham Ningbo China
Dirección de correo verificada de nottingham.edu.cn
Título
Citado por
Citado por
Año
Regional game studies
B Liboriussen, P Martin
Game Studies 16 (1), 1, 2016
502016
The landscape aesthetics of computer games
B Liboriussen
342008
The evolution and social impact of video game economics
HY Chou, MD Cruea, S Cuff, B Kice, B Liboriussen, C O'Donnell, J Švelch, ...
Lexington Books, 2017
192017
Amateur Gold Farming in China: “Chinese Ingenuity,” Independence, and Critique
B Liboriussen
Games and Culture 11 (3), 316-331, 2016
192016
Craft, creativity, computer games: the fusion of play and material consciousness
B Liboriussen
Philosophy & technology 26, 273-282, 2013
162013
Games and gaming in China
B Liboriussen, P Martin
Games and Culture 11 (3), 227-232, 2016
122016
The ban on gaming consoles in China: Protecting national culture, morals, and industry within an international regulatory framework
B Liboriussen, A White, D Wang
Video Game Policy, 230-243, 2015
92015
Collective building projects in second life: User motives and strategies explained from an architectural and ethnographic perspective
B Liboriussen
Virtual worlds and metaverse platforms: New communication and identity …, 2012
82012
Honour of Kings as Chinese popular heritage: Contesting authorized history in a mobile game
B Liboriussen, P Martin
China Information 34 (3), 319-341, 2020
72020
Avatars
B Liboriussen
The Johns Hopkins guide to digital media, 2014
72014
On the origin myths of creativity, with special attention to the use of digital tools in architectural work
B Liboriussen
Comunicacao e sociedade 22, 16-32, 2012
52012
Imagining Technicities: ICT Taste and Skill as Elements in the Configuration of Virtual Worlds Architecture.
B Liboriussen, U Plesner
International Journal of Emerging Technologies & Society 9 (2), 2011
52011
The Mechanics of Place: Landscape and Architecture in Virtual Worlds
B Liboriussen
Media and Cultural Studies University of Southern Denmark Institute of …, 2009
42009
Balinghou and qilinghou: generational difference and creativity in China
B Liboriussen
Handbook of Cultural and Creative Industries in China, 64-79, 2016
32016
(Digital) tools as professional and generational identity badges in the Chinese creative industries
B Liboriussen
Convergence 21 (4), 423-436, 2015
22015
Contemporary Chinese creatives as literati
B Liboriussen, J Lopez-Mugica, A White
Routledge Handbook of Cultural and Creative Industries in Asia, 153-165, 2018
12018
Regional Game Studies
P Martin, B Liboriussen
Game Studies 16 (1), 2016
12016
Digital Dwelling: Building in Online Worlds
B Liboriussen
Proceedings of ISEA2008, 305, 2008
12008
Worlds of Junkspace: Can There Be an Architecture of Dwelling for Synthetic Worlds?
B Liboriussen
12007
Game Labor
B Liboriussen
The Routledge Companion to Video Game Studies, 88-95, 2023
2023
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Artículos 1–20