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Chinenye Ndulue, PhD.
Chinenye Ndulue, PhD.
Assistant Professor of Games/HCI at MacEwan University, Edmonton.
Dirección de correo verificada de dal.ca - Página principal
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Health, psychosocial, and social issues emanating from the COVID-19 pandemic based on social media comments: text mining and thematic analysis approach
O Oyebode, C Ndulue, A Adib, D Mulchandani, B Suruliraj, FA Orji, ...
JMIR medical informatics 9 (4), e22734, 2021
792021
Persuasive mobile apps for health and wellness: a comparative systematic review
O Oyebode, C Ndulue, M Alhasani, R Orji
Persuasive Technology. Designing for Future Change: 15th International …, 2020
732020
Tailoring persuasive and behaviour change systems based on stages of change and motivation
O Oyebode, C Ndulue, D Mulchandani, A A. Zamil Adib, M Alhasani, ...
Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021
552021
COVID-19 pandemic: identifying key issues using social media and natural language processing
O Oyebode, C Ndulue, D Mulchandani, B Suruliraj, A Adib, FA Orji, ...
Journal of Healthcare Informatics Research 6 (2), 174-207, 2022
402022
E-Commerce Personalization in Africa: A Comparative Analysis of Jumia and Konga.
M Nkwo, R Orji, JC Nwokeji, C Ndulue
PPT@ PERSUASIVE, 68-76, 2018
372018
STD PONG: Changing risky sexual behaviour in Africa through persuasive games
C Ndulue, R Orji
Proceedings of the Second African Conference for Human Computer Interaction …, 2018
322018
Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change
C Ndulue, R Orji
IEEE Transactions on Games 15 (2), 121-133, 2022
262022
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies
C Ndulue, O Oyebode, RS Iyer, A Ganesh, SI Ahmed, R Orji
User Modeling and User-Adapted Interaction 32 (1), 165-214, 2022
222022
PHISHER CRUSH: a mobile persuasive game for promoting online security
C Ndulue, O Oyebode, R Orji
International Conference on Persuasive Technology, 223-233, 2020
162020
PERMARUN-a persuasive game to improve user awareness and self-efficacy towards secure smartphone behaviour
A Ganesh, C Ndulue, R Orji
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021
152021
STD PONG 2.0: field evaluation of a mobile persuasive game for discouraging risky sexual behaviours among Africans youths
C Ndulue, R Orji
2021 IEEE 9th International Conference on Serious Games and Applications for …, 2021
142021
Tailoring a persuasive game to promote secure smartphone behaviour
A Ganesh, C Ndulue, R Orji
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
112023
Heuristic evaluation of an African-centric mobile persuasive game for promoting safety measures against COVID-19
C Ndulue, R Orji
Proceedings of the 3rd African Human-Computer Interaction Conference …, 2021
102021
STD PONG: A Personalized Persuasive Game for Risky Sexual Behaviour Change in Africa.
C Ndulue, R Orji
PPT@ PERSUASIVE, 111-117, 2018
102018
Smartphone security and privacy–a gamified persuasive approach with protection motivation theory
A Ganesh, C Ndulue, R Orji
International Conference on Persuasive Technology, 89-100, 2022
92022
A. Zamil Adib, A., Alhasani, M., Orji, R.(2021). Tailoring persuasive and behaviour change systems based on stages of change and motivation
O Oyebode, C Ndulue, D Mulchandani
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 0
9
Gender and the effectiveness of a persuasive game for disease awareness targeted at the African audience
C Ndulue, R Orji
Adjunct Proceedings of the 29th ACM conference on user modeling, adaptation …, 2021
72021
Developing persuasive mobile games for African rural audiences: challenges implementing the persuasive techniques
C Ndulue, R Orji
Adjunct Publication of the 27th Conference on User Modeling, Adaptation and …, 2019
72019
The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour.
A Ganesh, C Ndulue, R Orji
BCSS@ PERSUASIVE, 73-87, 2021
62021
Driving persuasive games with personal eeg devices: strengths and weaknesses
C Ndulue, R Orji
Adjunct publication of the 27th conference on user modeling, adaptation and …, 2019
52019
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