Benjamim Fonseca
Benjamim Fonseca
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Improving teaching and learning of computer programming through the use of the Second Life virtual world
M Esteves, B Fonseca, L Morgado, P Martins
British Journal of Educational Technology 42 (4), 624-637, 2011
Using Second Life for problem based learning in computer science programming
M Esteves, B Fonseca, L Morgado, P Martins
Journal For Virtual Worlds Research 2 (1), 2009
Online-Gym: a 3D virtual gymnasium using Kinect interaction
F Cassola, L Morgado, F de Carvalho, H Paredes, B Fonseca, P Martins
Procedia Technology 13, 130-138, 2014
Deep reinforcement learning as a job shop scheduling solver: A literature review
B Cunha, AM Madureira, B Fonseca, D Coelho
Hybrid Intelligent Systems: 18th International Conference on Hybrid …, 2020
Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype
LM Alves Fernandes, G Cruz Matos, D Azevedo, R Rodrigues Nunes, ...
Behaviour & Information Technology 35 (11), 907-918, 2016
Scientometric analysis of scientific publications in CSCW
A Correia, H Paredes, B Fonseca
Scientometrics 114, 31-89, 2018
SOSPhone: a mobile application for emergency calls
H Paredes, B Fonseca, M Cabo, T Pereira, F Fernandes
Universal Access in the Information Society 13, 277-290, 2014
Towards an overarching classification model of CSCW and groupware: a socio-technical perspective
A Cruz, A Correia, H Paredes, B Fonseca, L Morgado, P Martins
Collaboration and Technology: 18th International Conference, CRIWG 2012 …, 2012
Using Second Life in Programming’s communities of practice
M Esteves, R Antunes, B Fonseca, L Morgado, P Martins
Groupware: Design, Implementation, and Use: 14th International Workshop …, 2008
Uso do Second Life em comunidade de prática de programação
M Esteves, B Fonseca, L Morgado, P Marti
Prisma. com, 19-31, 2008
PLAYER–a European project and a game to foster entrepreneurship education for young people
B Fonseca, L Morgado, H Paredes, P Martins, R Gonçalves, P Neves, ...
Can presence improve collaboration in 3D virtual worlds?
A Cruz, H Paredes, B Fonseca, L Morgado, P Martins
Procedia Technology 13, 47-55, 2014
Crowdsourcing and massively collaborative science: a systematic literature review and mapping study
A Correia, D Schneider, B Fonseca, H Paredes
Collaboration and Technology: 24th International Conference, CRIWG 2018 …, 2018
Computer-simulated 3D virtual environments in collaborative learning and training: meta-review, refinement, and roadmap
A Correia, B Fonseca, H Paredes, P Martins, L Morgado
Handbook on 3D3C Platforms: Applications and Tools for Three Dimensional …, 2016
Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines
A Pinheiro, P Fernandes, A Maia, G Cruz, D Pedrosa, B Fonseca, ...
Procedia Computer Science 15, 248-255, 2012
A software architecture for collaborative training in virtual worlds: F-16 airplane engine maintenance
B Fonseca, H Paredes, LJ Rafael, L Morgado, P Martins
Collaboration and Technology: 17th International Conference, CRIWG 2011 …, 2011
SAGA: A web services architecture for groupware applications
B Fonseca, E Carrapatoso
Groupware: Design, Implementation, and Use: 12th International Workshop …, 2006
Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social …
L Morgado, B Fonseca, P Martins, H Paredes, G Cruz, AM Maia, R Nunes, ...
Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON …, 2012
Intelligent scheduling with reinforcement learning
B Cunha, A Madureira, B Fonseca, J Matos
Applied Sciences 11 (8), 3710, 2021
Fostering computational thinking skills: A didactic proposal for elementary school grades
R Silva, B Fonseca, C Costa, F Martins
Education Sciences 11 (9), 518, 2021
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