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Alessandro Canossa
Alessandro Canossa
Associate Professor at the Royal Danish Academy and Consultant at Ubisoft
Dirección de correo verificada de kglakademi.dk
Título
Citado por
Citado por
Año
Game analytics
MS El-Nasr, A Drachen, A Canossa
Springer, 2016
6272016
Player modeling using self-organization in Tomb Raider: Underworld
A Drachen, A Canossa, GN Yannakakis
2009 IEEE symposium on computational intelligence and games, 1-8, 2009
3862009
Defining personas in games using metrics
A Tychsen, A Canossa
Proceedings of the 2008 conference on future play: Research, play, share, 73-80, 2008
1672008
Analyzing spatial user behavior in computer games using geographic information systems
A Drachen, A Canossa
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
1662009
Predicting player behavior in tomb raider: Underworld
T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
1542010
Towards gameplay analysis via gameplay metrics
A Drachen, A Canossa
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
1542009
Game analytics–the basics
A Drachen, M Seif El-Nasr, A Canossa
Game analytics: Maximizing the value of player data, 13-40, 2013
1282013
How players lose interest in playing a game: An empirical study based on distributions of total playing times
C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa
2012 IEEE conference on computational intelligence and games (CIG), 139-146, 2012
1212012
Games research today: Analyzing the academic landscape 2000-2014
E Melcer, THD Nguyen, Z Chen, A Canossa, MS El-Nasr, K Isbister
network 17, 20, 2015
992015
The ludic subject and the ludic self: Analyzing the ‘i-in-the-gameworld’
D Vella
IT-Universitetet i København, 2015
922015
Patterns of Play: Play-Personas in User-Centred Game Development.
A Canossa, A Drachen
DiGRA Conference, 5, 2009
872009
Arrrgghh!!! blending quantitative and qualitative methods to detect player frustration
A Canossa, A Drachen, JRM Sørensen
Proceedings of the 6th international conference on foundations of digital …, 2011
862011
Evaluating motion: Spatial user behaviour in virtual environments
A Drachen, A Canossa
International Journal of Arts and Technology 4 (3), 294-314, 2011
702011
Games and Metaphor-A critical analysis of the metaphor discourse in game studies
SM Möring
IT-Universitetet i København, 2014
692014
Give me a reason to dig Minecraft and psychology of motivation
A Canossa, JB Martinez, J Togelius
2013 ieee conference on computational inteligence in games (cig), 1-8, 2013
642013
UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games
A Azadvar, A Canossa
Proceedings of the 13th international conference on the foundations of …, 2018
602018
Play-personas: behaviours and belief systems in user-centred game design
A Canossa, A Drachen
Human-Computer Interaction–INTERACT 2009: 12th IFIP TC 13 International …, 2009
582009
Your gameplay says it all: Modelling motivation in tom clancy’s the division
D Melhart, A Azadvar, A Canossa, A Liapis, GN Yannakakis
2019 ieee conference on games (cog), 1-8, 2019
532019
Game analytics: maximizing the value of player data
A Drachen, MS El-Nasr, A Canossa
Springer, 2013
492013
Glyph: Visualization tool for understanding problem solving strategies in puzzle games
THD Nguyen, MS El-Nasr, A Canossa
arXiv preprint arXiv:2106.13742, 2021
462021
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